Thursday, August 24, 2017

ALL WALLS MUST FALL - First Thoughts & Impressions Gameplay

I give my first thoughts and impressions of All Walls Must Fall, a turnbased tactics noir game in which a time travler from the future sends you back to East Germany in 1989 to change the outcome of the cold war. All Walls Must Fall is available on Steam: http://store.steampowered.com/app/628290/All_Walls_Must_Fall__A_TechNoir_Tactics_Game/ Join my Discord group: https://discord.gg/hEDTMCs Like my videos? Subscribe so you don’t miss anything! https://www.youtube.com/c/razinghel?sub_confirmation=1 For extra game goodies check out my website! http://www.razinghel.com/ About this game: Berlin, November 2089: The Cold War never ended. For 150 years both sides have used time manipulation technology to observe and counter each other’s every move. Now this fragile state of affairs is approaching a breaking point, as a rogue nuclear strike will send the world into turmoil. Both sides have scrambled to send agents back in time to find who is behind the attack and how to prevent it. If they fail, the whole world will turn to ash, forever. All Walls Must Fall is an isometric tactics game where actions happen to the pulsing beat of the music. You control time travelling secret agents as they jump and loop through a single night in the city of Berlin. Using a pausable real-time system, carefully plan your decisions and use powerful time manipulation abilities to your advantage, as you carry out your mission in the shadows or in plain sight. Levels are procedurally recombined, giving All Walls Must Fall a highly replayable campaign structure, while still offering individually crafted components and set-pieces. All Walls Must Fall takes inspiration from genre classics like X-Com, Syndicate and REZ, as well more recent indie games like The Banner Saga, Braid, SUPERHOT and Crypt of the Necrodancer.https://youtu.be/2-9yLtBGsag

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